Sports Betting Rules

The following is Appendix 1 to the general Terms and Conditions and covers specific rules applicable to the use of the sports betting services available on the Websites

1. General betting rules

1.1 Once registered the user can place bets on different events available on the website. Placing bets means putting user's money on particular outcome (outcomes) of particular events.

1.2 Every bet placed is a contractual obligation between the user and the sportsbook, entitling the user to the payout of winnings following from the bet offer in the case of a win, and the sportsbook to the stake of users bet in the case of a loss.

1.3 The bet amount cannot exceed the users player account balance.

1.4 The bet cannot be cancelled or modified once it has been placed on our server and the user has received a confirmation message. The interruption of internet connection is not considered a valid reason for bet cancellation if the bet has been registered on our server.

1.5 All bets are taken based on the sports betting line being the current match list with outcome odds and outcome stake limits. Any subsequent changes in the sports betting line shall not affect any bets hitherto placed

1.6 In case the odds are changed before the bet has been accepted the client receives an alert message about the odd change. Then the user can either confirm the bet placement or cancel his bet.

1.7 Any announcements of match times and dates are given for reference only and shall not be part of the bet offer. Any mistakes in the display of fixtures or other statistical information shall not be a case for bet cancellation. In case, a match started early, all taken bets will be valid if they were taken before the actual beginning of the event.

1.8 All bets take account of regular time, unless otherwise stated. If offered with overtime, this is reflected in bet conditions (for instance 'Incl. OT' on ice hockey). The following are exceptions where the outcome takes account of overtime by default, unless otherwise stated: pre-match betting on basketball, American football (NFL) and baseball.

1.9 The outcome of a match shall be final either after its regular time is over (e.g. 90 minutes in football or 60 minutes in ice hockey) or the official judicial decision was to end the match before its regular time is over.

1.10 The bets calculations are based on the final scores announced by official sports organizations after the end of the match. Possible future corrections of the score or disqualifications do not affect the initial bet calculation. The only exception is the correction of the wrongly announced score, if the corrections were implemented in 24 hours after the conclusion of the match.

1.11 Bet cancellation. We shall reserve the right to cancel a bet (returning it 1:1) under the following circumstances:

  • If a match was cancelled or interrupted and could not be finished within two days (48 hours) since the date of commencement (three days for prematch football bets).
  • In case of absence of one of the parties.
  • If, in any team sport, there happens a change of venue, and the new venue is the home ground of the original away team, then all bets may be cancelled.
  • In case of suspicion of foul play by the participants / organizers of the match. Such cases may be: match-fixing, willful act of activity or inactivity of athletes or judges in order to influence the outcome / score of the match, misinformation by the match organizers, etc.

    In such cases, decision to cancel bets is made by the LEON security department after an investigation that includes:

    • Analysis of the game accounts from which were placed bets;
    • Analysis of the rates groups, rates and outcomes, on which were placed bets;
    • Request to the official sports organization governing the respective competition.
  • You may not bet on events with your active engagement as a participant. This is a violation and will result in your bet being cancelled.
  • Bets may be canceled if technical or software errors were found during the event broadcast, such as incorrect display of match odds, match score or the time of the event.
  • We shall reserve the right to cancel any repeating bets except the first one that were placed on the same outcome be it single bet of combination bet with the same outcome.

1.12 Draw rules apply to events that may have more than one winner or may result in a draw, without there being a draw provision in the bet type description. For every bet placed on an outright winner, the stake will be decreased in the proportion of the number of winners expected to the number of actual winners. Following that, the winnings will be paid out against the new stake amount.

1.13 The calculation of the bet basing on the average market rate of the odds. The Sportsbook holds the right to recalculate the client's bet in case originally proposed odds were considered incorrect (overestimated or underestimated). In this case the bet can be recounted based on the average market rate that is the average mean of outcomes provided by other sportsbooks.

1.14 We shall reserve the right to correct errors made in the betting odds, match fixtures and outcomes whether through human or system failure.

1.15 By placing bets the client agrees that he understands the wagering conditions. The following rules contain descriptions for almost every proposed bet variety even though some might be missing. Missing bet variety description will not be accountable for bet cancellation. In case the client does not understand or wishes to specify any of the bet variety conditions he needs to contact the Leon sportsbook customer support for explanations.

2. Bet types

2.1 All sport bets proposed on this website are divided by the line types:

  • Pre-match bets. Bets that can be accepted before the beginning of the events. Such bets are presented on the website in the Sport category.
  • Live best. Betting on events in real time. Such bets are presented on the website in the Live bets category.

    Note:

    • The match might be broadcasted with a slight delay. This delay vary depending on the method of obtaining information during the game.
    • In some cases accepting Live events bets might be suspended due to a variety of technical reasons (such as no method of broadcasting a match, technical problems displaying the scored, etc.). Nevertheless all accepted bets will be calculated once the event is over.
  • Outrights. Bets that are placed beforehand on the winner of a particular part of the event or the winner of the tournament as a whole. The bets are calculated once a particular part of the tournament has ended.

2.2 The following bet types are available on the website: single bets, combination bets, M/N system bets and M/N system bets with bankers.

  • A single bet represents one selection. The winnings made on a single bet amount to your stake multiplied by the odds of selected outcome. The exception in the Asian handicap bet in which the winning amount is calculated based on different rules. (explained in 3.5).
  • A combination bet (also known as parlay or accumulator), is a type of bet containing from 2 to up to 10 events. It is dependent on all of these outcomes coming true and is otherwise calculated as lost. When you make a combination, the bet slip will act as a bet calculator showing the workout of your possible winnings. The winning amount is equal to stake multiplied by the accumulated odds for the whole selection.
  • An M/N system bet is a set of all possible combination bets of M runners out of a total of N outcomes. When making a system bet, each of the combinations is placed at the same stake. The winning combinations are paid out at their accumulated odds and the losing ones return 0. To calculate the odds please use our calculator.

    Below is an example of a 2/3 system bet. This is equivalent to 3 combination bets of 5 EUR each. If Chelsea did not win and the other teams did, then your payout would be as follows:

    CombinationOutcome 1Outcome 2StakePayout
    Combi 1Back Chelsea @ 1.5Back Arsenal @1.85 EUR0
    Combi 2Back Chelsea @1.5Back Liverpool @2.05 EUR0
    Combi 2Back Arsenal @1.8Back Liverpool @2.05 EUR5 x 1.8 x 2.0 = 18 EUR
  • An M/N system bet with banker is a further extension of the system bet concept. A banker is an outcome you are confident in and include in all of the combination bets on a system bet. If the banker is lost, then the whole system bet sinks as well. If the banker is won, then the odds of each combination bet on the system are multiplied by the odds of the banker. To calculate the odds please use our calculator.

3. Bet varieties

3.1 Match odds (1X2). Bet on the outcome of the game by choosing from the three options: home (1), draw (X), and away (2). Applicable to regular time including injury time.

3.2 Double outcome. Three options are available:

  • "1Х" - either the first team wins or it's a draw. In order to win the bet either the first team has to win or the match has to end with a draw.
  • "12" - either the first or the second team wins. In order to win the bet either the first or the second team has to win.
  • "Х2" - either the second team wins or it's a draw. In order to win the bet either the second team has to win or the match has to end with a draw.

The bets are accepted for regular plus injury time. Extra periods, overtimes and the penalties are not accounted for.

3.3 Under/Over. Betting on the total number of goals, points, games, and so on, to be scored. For winning one has to guess if the total turns out over or under a given number.

3.4 Draw no bet. Player can bet on team 1 or team 2. The draw is not available for betting. In case of the result being a draw, the bet is returned (payout with coefficient 1.0).

3.5 Asian handicap. Handicap stands for the number of goals/points to be added to the goals/points of a team for taking into the bet's account. Handicap can be positive, negative or equal to zero.

Two cases are available:

Case 1: Handicap is an integer or divisible by 0.5.

To determine the bet result, the goals/points actually scored by the selected team are subtracted from (negative handicap) or added to (positive handicap) the team's handicap (the second team's handicap is not counted). If the handicapped outcome turns out to be in favor of the team you selected, the bet is considered won. In the event of a draw, the stake is returned. If, for example, the first team was backed with a -1 handicap and the match ended: a) 0:0, the bet would be lost, b) 1:0, returned, c) 2:0, won. In the case of a positive handicap of +1 and the final match score of: a) 0:1, the bet would be lost, b) 0:0, won, c) 1:0, won.

Case 2: Handicap is not an integer and is divisible by 0.25 but not 0.5.

The bet is calculated as two bets at half stake with equal odds and nearest values of regular handicaps (integer or divisible by 0.5, e.g. +0 and +0.5 for +0.25, -1 and -0.5 for -0.75). If both half-bets are winning, pay-out is calculated at the bets odds (O). If one of the half-bets wins and the other gets a return, pay-out is calculated against odds = (O+1)/2. If one of the half-bets loses and the other is a return, the odds will be equal to 0.5. If both halves lose, the whole bet is considered lost.

Below is an example of Asian handicap on football match:

ResultReading (+0.25) @1.7Bolton (-0.25) @2.0Explanation
Reading1.70Reading: Both halves win (+0 and +0.5). Bolton: Both halves lose (-0 and -0.5).
Bolton02.0Reading: Both halves lose (+0 и +0.5). Bolton: Both halves win (+0 and +0.5).
Draw(1.7 + 1)/2 = 1.350.5Reading: 1st half (0.5) wins, 2nd half is returned (+0). Bolton: 1st half (-0.5) loses, 2nd half (-0) is returned.

3.6 Handicap. Betting on a match outcome (home (1) – draw (X) – away (2)) with a handicap. A handicap is the number of goals or points that will be added to the team’s actual scoring during the bet calculation. A handicap can be positive, negative or equal to zero. Unlike Asian handicap, you can bet on one of the three possible outcomes.

3.7 First goal. Try to predict the time span when the first goal is scored. In the case of no goals, bets placed on the 0:0 result will be winning. The 10 possible options are: 0 to 10th minute, 11 to 20th, and so forth, and finally 0:0.

3.8 Half time. Bet on the winner of the first half of the game. In those sports that have four periods, the half time is considered between the second and the third period. The three outcomes possible are the same as in 1X2: first team win (1), draw (X), second team win (2).

3.9 Half time/Full time. Predict the results for both half time and match. The outcome is written through a forward slash: half time / full time.

3.10 Correct score. Predict the correct score of the match. Multiple outcomes are available for betting including "Any other Home win", "Any other Draw", "Any other Away win".

"Any other Draw" wins in case the match ended with a draw or with any other score that wasn't available for betting. "Any other Home win" and "Any other Away win" wins in case either team wins with any other score that wasn't available for betting. Applicable to regular plus injury time, extra time is not counted.

3.11 Half time score. Predict the correct score for the first time of the match only. The bet looses if the predicted score is not equal to actual.

3.12 Odd or even. The player has to guess if the sum of the goals/points/sets/games in a match equals an odd or an even number. In the event of zero goals being scored in the match, the result will be settled as EVEN.

3.13 Hat trick. Predict if any of the players will manage to make a hat trick (that is score 3 goals, auto goals not counted). Two outcomes possible: yes and no. Applicable to regular plus injury time.

3.14 Red cards. Will a player be sent off the field (shown a red card) in the match? Applicable to regular plus injury time. Cards shown to non-participant players or after the end of the match are not counted.

3.15 Clean sheet. Will the named team manage to keep a clean sheet? There are two outcomes: yes and no. Accepted for regular plus injury time.

3.16 Goal scorer. Will or will not the selected player score throughout the match? If a player does not come out (in the main line-up or substitute), his bets are returned.

3.17 First goal scorer. Naming the player to score the first goal. If the chosen player enters the match on substitute after the goal is scored, the bet is returned. Auto goals are not counted.

3.18 Substitutions. How many substitutions will be made throughout the match? Accepted for regular plus injury time.

3.19 To Qualify. Predict which team is to qualify for the next round. Betting is made on the overall outcome, winning is the team that passes to the next round of the competition. Extra time and/or penalty shootout are counted. In case more than one match is needed to identify the winner, the bet will be calculated once the winner is identified.

3.20 Cards. How many cards will be shown throughout the match? A yellow card stands for 2 points, a red card is worth 5. Two yellow cards to one player are treated as yellow plus red (7 points). Accepted for regular plus injury time.

3.21 Cards Over/Under. How many cards will be shown in the march? One yellow = 1 card, one yellow and one red = 2 cards, one red = 1 card. Maximum 2 cards per player. Only cards shown to the players after the first game entrance and up to the final exit, are considered.

3.22 Win Both Halves. Team wins both halves. For a bet to be a win, the chosen team must win both first and second halves of the match.

3.23 Winning Margin. Predict how much a difference in goals will there be between a chosen winning team and their opponent. Score Draw wins only if both teams scored the same amount of goals. No goals scored wins only if both teams haven't scored any goals.

3.24 1X2 and Total. To win one needs to guess the outcome of the match (1X2) and the sum of goals, scored by both teams.

3.25 Total corners (Pre-match). How many corners will be played throughout a football match by both teams in total? Accepted for regular plus injury time.

3.26 Most corners (Pre-match). Which team is going to serve the most corners in match? Accepted for regular time.

3.27 Most corners (Live). Which team is going to serve the most corners in match? Accepted for regular time.

3.28 Total corners (Live). How many corners will be played throughout a football match by both teams in total? Accepted for regular plus injury time.

3.29 Home/Away corners (Live). How many corners will be played throughout a football match by a either home or away team?

3.30 Even/Odd corners (Live). Will the total amount of corners played by both teams be an Even or an Odds number?

3.31 Home/Away goals (Live). How many goals will a home/away team score through the match? An "3+" outcome wins in case the team has scored 3 or more goals.

3.32 Total home/away goals (Live). How many goals will both team score in total throughout the match? An "6+" outcome wins in case the team has scored 6 or more goals.

3.33 Nth point scorer (Live). Predict who will score the Nth point in a match / period /set based on the total number of points scored by both teams.

3.34 N-point race winner (Live). Which of the teams / players will be the first to score N points in a match / period / set?

3.35 Rest of the match winner (Live). Who will win the rest of the match from the moment of bet acceptance. Goals scored before bet acceptance are not counted.

3.36 Next goal (Live). Which team will score the next goal once the bet was accepted. Bets can be placed either on the whole match duration or on certain periods (times, periods, sets, etc). Betting on "X" will win only if neither team scored till the end of the match.

3.37 Period betting (Live). Which team will win a specified period? Other period's results are not accounted for.

3.38 The quarter/period/set with the most points. The player must guess, which of the quarters/periods/sets is going to have the most points scored by both teams in total. Betting on "Equal" will only win:

  • if the score is even in all quarters/periods/sets
  • if the score in at least two quarters/periods/sets is even and greater then in other quarters/periods/sets.

3.39 Set betting. Predict the exact score of a tennis match based on sets. All possible final score varieties are available.

3.40 Outcome of game X set Y (Live). Predict the winner of game X in a tennis set Y and the number of points that the losing side had in that game. The winner is always placed first in this bet (P1 - player 1 wins, P2 - player 2 wins), and after a slash comes the score, that the lost player has attained in this game.

Example:

  • P1/15 - The game is won by Player 1, Player 2 attained 15 points in this game
  • P2/30 - The game is won by Player 2, Player 1 attained 30 points in this game

3.41 Round betting. To win this one, you have to name the boxer and number of winning round.

3.42 Total rounds. Predict the duration of a boxing match. The fight is considered lasting N rounds when the start to an Nth round is announced.

3.43 Frame X – player with the best break. You need to predict which player will make the best break (a series of consecutively scored points) in the selected frame.

3.44 Frame Х – best break. You are offered to predict what will be the maximum break scored in the selected frame. Both players’ score is counted.

3.45 Frame Х – player with break Y+. You are offered to predict if one of the players (or any player) will score the selected break. The possible variants of the break: 50+ (50 points of more), 100+ (100 points of more).

3.46 Who will make more attempts at 180? To win you need to guess which of the darts players will be able to make more attempts at 180 points (score 180 points in one go) in the match.

3.47 Total attempts at 180? It is proposed to guess whether in darts match will be more or less attempts by 180 points on the selected total. Results of both players are taken into the computation.

4. Specific sport rules

4.1 Football (Soccer). Bets on all football matches are applicable to the regular time including compensated time, excluding the bet types "To Qualify" and "Winner", where all the stakes are accepted on the outcome of the opposition between the two teams in general. Compensated time of the first half of the match is considered to be the time, that comes after the end of the 45th minute. The compensated time of the second half of the match is considered to be the time, that comes after the end of the 90th minute.

If the match was stopped before the end of the 90th minute or was postponed for more than 2 days for Live bets and 3 days for pre-match bets, all bets are canceled, excluding the bets, that had their result unconditionally determined. The exceptions are matches that were officially considered finished even if most of the time was not played.

For the youth teams matches and friendly matches, all bets are considered on the basis of the ending result of the game (excluding overtime), regardless of the fact, that the regular time was played out in full or not.

4.2 Ice hockey. Bets on all ice hockey matches are applicable to regular time, unless otherwise noted. If accepted with overtime and shootouts that may be played, the line will additionally mention "Incl. OT". If the game could not be finished within 48 hours all bets will be cancelled except those that can be calculated based on the results of the match that were scored by the time of the match stoppage.

4.3 Basketball. Pre-match bets on all basketball matches are applicable to regular time including overtime, apart from separate provisions. In-play (LIVE) bets on all basketball matches are applicable to regular time excluding overtime, apart from separate provisions. If the game could not be finished within 48 hours all bets will be cancelled except those that can be calculated based on the results of the match that were scored by the time of the match stoppage.

4.4 Tennis.

  • If a player withdraws from the match, the player who advances to the next round is considered to be the winner. But if less than one set is played and the match is stopped (injury or refusal of one of the participants), all the bets are cancelled (paid out with a coefficient of 1.0). Exception to this rule are bets, outcome of which can be identified by considering the amount of games/sets, played till the match is stopped. Example: "Outcome of game X set Y", "In sets - best of 3" and so on.
  • In case the match was suspended (for example due to weather conditions) the bets will remain uncalculated until the match is successfully finished. The match suspension is not an excuse for bet cancellation.
  • If one of the players withdraws from the match, set bets shall be calculated based on the score at the moment of cession.

    Example 1: the bet on the score according to sets “2-0”.

    The score in the match 1-1, one of the players is refusing to continue the match. The bet on that result is considered lost, since the result at the time of match stoppage is enough to calculate the bet (the bet is already lost).

    Example 2: the bet on the score according to sets “2-1”.

    The score in the match 1-1, one of the players is refusing to continue the match. The bet on that result is returned (payed out with a coefficient 1), since the result at the time of match stoppage is enough to calculate the bet.

  • If one of the players withdraws from the match, game betting totals shall be calculated based on the number of games played by the moment of cession.

    Example: Under 17.5 games

    Case 1: 15 games played and one of the players withdraws from the match. The bet on that result is returned (payed out with a coefficient 1), since the result at the time of match stoppage is enough to calculate the bet.

    Case 2: 19 games played and one of the players withdraws from the match. The bet on that result is considered lost, since the result at the time of match stoppage is enough to calculate the bet (the bet is already lost).

  • Super tie-break in paired tennis matches is considered to be a set that consists of one game. This feature is counted when calculating bets on total games amount.

4.5 American football (NFL).

  • Betting is done inclusive of all possible extra time, unless otherwise stated. If the game results in a tie following overtime, all bets on the winner will be considered void(see Draw rules).
  • All LIVE bets are taken on regular time only, unless otherwise stated. If the bet is taken for the result including overtime, this is shown in the line(example, bets with "incl.OT".
  • Individual bets on a player are cancelled if he is not playing.

4.6 Baseball.

  • Prematch betting is done inclusive of all possible extra time (extra innings), unless otherwise stated. Exception: bets on "Total" are taken on regular time only, unless otherwise stated.
  • All LIVE bets are taken on regular time only, unless otherwise stated. If the bet is taken for the result including overtime, this is shown in the line(example, bets with "incl.OT"). Exceptions: "Who scores Xth point?" and "Which team wins race to X points" as well as "1x2" types of bets for Japanese and Korean baseball leagues, that are taken inclusive of all possible extra time (extra innings).
  • The bets on baseball can be accepted in regard of a starting pitcher - in this case the name of the starting pitcher is shown inside the brackets, after the name of the team. The team's starting pitcher - is a pitcher who, delivers the first pitch for his team in the game. If the starting pitcher is not the one mentioned in the bet, the initial bet amount is returned.
  • Bets can be placed on matches consisting of 7 and 9 innings. The calculation rules and any baseball bet acceptation features are considered the same for both cases.
  • Japanese and Korean baseball league matches can finish with a draw. This features is counted when calculating bets.

4.7 Boxing and Mixed Martial Arts.

  • All bets on the fight are calculated based on the official results defined by the authorized organization immediately after the end of the match. Possible later disqualification and / or change of the result does not affect the initial calculation of the stakes. Exceptions are those cases where the decision to change the result of the fight will be announced within 24 hours of the initial calculation of the stake in order to correct an error in scoring or errors in the announcement of the result of the fight.
  • If the fight does not take place in time, will be canceled or postponed and not completed within three days from the anticipated starting time of the match, all bets on it will be canceled. Cancellation of the bets also occurs in case if a fighter will be removed from the match or substituted before the first round of combat.
  • If a fighter refuses to continue the match before the start of the round, fails to respond to the gong or will be removed from the ring for any reason between rounds, the fight will be considered as finished at the time of completion of the previous round.
  • If one of the fighters is disqualified, he is considered to lose the fight.
  • If the alleged duration of the fight and/or number of rounds change, then all bets for such fight will be canceled.
  • If the alleged location of the fight event has changed and the event is taking place in another country, then all bets for such event will be canceled. In all other cases of the event’s venue change all the bets remain valid.
  • If the fight is declared invalid, ended in a draw or technical draw, all bets on such match are canceled.

4.8 Cricket.

  • All cricket bets are taken based on the full match and shall be valid until its finish which may take up to several days.
  • In case the match was canceled/interrupted due to weather conditions the bet are calculated on the basis of final results (including the matches with the limited amount of throws where the results are calculated the Duckworth-Lewis method).
  • In case the match results are decided by draw or disqualification all bets are canceled except those which results are unconditionally determined.

4.9 Formula 1.

  • In the case of pilot head to head betting, account is made of the main race outcome disregarding qualifications.
  • In the case of both pilots not making it to the finish line (for any reason), the winner is considered the pilot that finished more laps than the other.

4.10 Badminton. If a player withdraws from the match before it ends, the winner will be either the player who proceeds to the following round or the winner of the tournament. However, if less then one set (game) was played and the match is stopped (due to injury or refusal of one of the participants), all bets are cancelled (paid out at 1.0 rate). The exception are the bets, the outcome of which can be calculated based on the number of points/games played before the match was stopped.

4.11 Handball. All bets are accepted on the regular time, except for the types of bets "Who scores N point" and "Which team will wins race to N points," which are calculated taking into account the extra time.

4.12 Rugby (Union + League)

  • All bets except for the stakes on 1st Half, Extra Time and Penalties are calculated based on the result of the regular time (two halves of 40 minutes each), unless otherwise stated.
  • For bets on "Tries" only points acquired with “Tries” and “Penalty Tries” are taken for calculation. Conversions, Penalty Kicks and Drop Goals are not taken into account.

4.13 Table tennis

  • If a match starts but is not completed within 48 hours, all bets on such event will be canceled, except for those bets that can be calculated based on the result at the moment of the match interruption.
  • In the event of failure of one of the participants to continue playing, all bets on the match will be canceled, except for those bets that can be calculated based on the result at the time of failure.

4.14 Snooker

  • In case, if match starting, but not being completed for any reason, all the bets on the match will be cancelled, except for bets that will be calculated based on the results by the time of the match interruption.
  • In some cases, the match may be completed the following day, because the matches are held in sessions. The duration of the session depends on the tournament rules.

4.15 Darts

  • If match is not completed for any reason, all bets on the match will be void, except bets that can be calculated based on the result at the moment of stopping the match.
  • If the match ended in a draw, bets on the stake with the best result will be canceled.

4.16 Other sports. For other sports not listed in these Rules and where the matches are held on the basis of the fixed number of games, sets, games, etc.:

  • If one of the participants did not finish the match (for whatever reason), the winner is the player who is progressing to the next round.
  • In case if one of the parties got technical defeat, all bets will be cancelled (paid with odds of 1.0).

5. Stake limits

5.1 The minimum stake limits are, depending on player account currency, 1 USD. 1 EUR, 5 UAH, 5 RUB respectively for the USD, EUR, UAH and RUB currencies.

For all other currencies the minimum stake limit is the equivalent of 0.5 USD in the player account currency.

5.2 The maximum stake limit will be displayed on the bet offer menu in your player account currency.

5.3 We retain the right to limit the maximum bet amount of a customer in accordance with our inner security policy.

6. Bet calculation

6.1 Bet calculation is done within approximately 20 minutes of the end of the match, but no longer than 24 hours.

6.2 The winnings amount is credited to the player's account after the bet is calculated.

7. Cashout

7.1 Cashout – this is an option that allows the user to request an early calculation of the bet (prior to the end of the event).

7.2 The Cashout option is only offered for the singles on the pre-match betting. For specific matches and betting markets, the option may not be offered.

7.3 You can Cashout at any time after you placed the bet while the selected market is still active for betting.

7.4 In order to Cashout your bet you need to enter section My account -> Account history, open Details of the bet and press “Cashout” button at the bottom part of the coupon.

7.5 The selling price is displayed on the coupon in the line of “Cashout”. The selling price may vary and be calculated separately for each specific betting market.

7.6 We reserve the right to cancel the Cashout of any stake in the following cases:

  • The Cashout price was set incorrectly;
  • The Cashout of the stake took place after the result of stake was defined.

In case if the Cashout option was denied, the calculation of the bet will be completed in accordance with the official result of the event on which the bet was placed.

Appendix No. 1: Cybersport rules

1. General rules

1.1. Every bet placed is a contractual obligation between the user and the sportsbook, entitling the user to the payout of winnings following from the bet offer in the case of a win, and the sportsbook to the stake of users bet in the case of a loss.

1.2. The bet amount cannot exceed the users player account balance.

1.3. The bet cannot be cancelled or modified once it has been placed on our server and the user has received a confirmation message. The interruption of internet connection is not considered a valid reason for bet cancellation if the bet has been registered on our server.

1.4. All bets are taken based on the sports betting line being the current match list with outcome odds and outcome stake limits. Any subsequent changes in the sports betting line shall not affect any bets hitherto placed.

1.5. In case the odds are changed before the bet has been accepted the client receives an alert message about the odd change. Then the user can either confirm the bet placement or cancel his bet.

1.6. Any announcements of match times and dates are given for reference only and shall not be part of the bet offer. Any mistakes in the display of fixtures or other statistical information shall not be a case for bet cancellation. In case, a match started early, all taken bets will be valid if they were taken before the actual beginning of the event.

1.7. Where an event is cancelled, postponed or interrupted and not completed within 48 hours of the originally scheduled start time, bets on that event are void and stakes refunded. Games or maps that are completed within 48 hours are settled normally even if additional games or maps that were supposed to be part of the same matchup are cancelled or further postponed.

1.8. Where an event involves the same two players or teams playing multiple games or maps, for example “best of 3”, and one or more games or maps are not played because the result of the event has already been determined, bets on unplayed games or maps are void and stakes refunded.

1.9. Bets are settled based on the official broadcast of the game by the publisher or event organiser. Where the broadcast shows a counter of rounds won, kills, dragons, towers etc., this will generally be used to settle relevant bets. If the result of a bet is unclear from the broadcast, or if there is no broadcast, then the statistics API for the game will be used where available.

1.10. In the case of indexed or numbered markets (such as the winner of a specific round in Counter Strike: GO, or the team to score a particular numbered kill in League of Legends or DOTA2), the index determines the objective that counts. Words such as “next” in the market name are not guaranteed to be correct, as broadcasts may be delayed and we may not always advance the index precisely when an objective is scored or a round completed. All bets are therefore settled on the particular numbered round or objective specified, regardless of any other wording in the market name or its timing in relation to when the bet was placed.

1.11. If the scheduled number of rounds or maps is changed, or if markets are erroneously offered based on a different number of rounds or maps from the actually scheduled number, then bets on the winning margin (including handicap), total rounds / maps, correct scores etc. are void and stakes refunded. Map winner and matchup winner bets stand.

1.12. If any map is not played or is awarded to one player or team by walkover or default without play having commenced, all bets on that map and on the matchup as a whole are void and stakes refunded. Bets relating only to maps that are played stand. A map is deemed to have started as soon as the game clock starts or either team or player takes a game action relating to that map, including picks, bans and weapon purchases.

2. League of Legends.

2.1. For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

2.2. For bets involving inhibitors, all destroyed inhibitors count as having been destroyed by the opposing team even if the last hit was from a minion. For bets involving the number of inhibitors destroyed, each of the six inhibitors counts only once, even if it is destroyed, respawns and is destroyed again. For bets involving the next inhibitor destroyed, each destruction of an inhibitor counts separately, even where it has respawned and is being destroyed for a second or subsequent time.

2.3. For bets involving kills (including “First Blood”, which in League of Legends is synonymous with the first kill on the map), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

2.4. For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.

2.5. Where one team surrenders, bets stand and are settled as follows:

- For bets involving the map winner, the winning team is the team that did not surrender.

- Bets involving dragons, barons and kills are settled based on the situation at the time the surrender takes place.

- Bets involving towers and inhibitors are settled as if the winning team had destroyed the minimum number of additional towers and / or inhibitors theoretically required to win the game normally from the position when the surrender occurred. For example, if any inhibitor of the losing team is down at the time of surrender then no additional inhibitor is deemed to have been destroyed. If no inhibitor of the losing team is down then the winning team is deemed to have destroyed one additional inhibitor, with priority given to an inhibitor that has already been destroyed if such an inhibitor exists and has respawned. If the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two nexus towers to have won the game normally from that position.

3. Dota 2.

3.1. For bets involving towers, all destroyed towers count as having been destroyed by the opposing team even if the last hit was from a minion.

3.2. For bets involving barracks, all destroyed barracks count as having been destroyed by the opposing team even if the last hit was from a minion. The ranged and melee barracks in each pair count as separate barracks, so that each team has a total of six barracks.

3.3. For bets involving kills (other than “First Blood”), the official broadcast or game API if available is definitive in determining whether the death of a Champion counts as a kill. For example, where a Champion is killed by tower or minion damage without the involvement of an enemy Champion this may not be registered as a kill on the broadcast, in which case it does not count as a kill for bet settlement purposes.

3.4. For bets on First Blood, the broadcast or official API score must register the kill as First Blood. Where, for example, a kill is denied by a team-mate, it may not be counted as First Blood (regardless of whether it is registered as a kill on the broadcast kill counter), in which case it will not count as First Blood for bet settlement purposes. For the avoidance of doubt, all kill markets other than “First Blood” are settled based on the kill counter, but a kill that is registered on the kill counter will count as First Blood only if is announced as such.

3.5. For bets on Roshans, the team that scores the last hit on Roshan as determined by the broadcast or game API if available is deemed to have slain Roshan, regardless of the player who picks up the aegis of the immortal.

3.6. For bets involving the next team to score a particular objective or the team to score the most of a particular objective, where a “neither” or “draw” option is offered and is the winning outcome, bets on either team are losers. Where no such selection is offered and neither team is a winner, all bets on the market are void and stakes refunded.

3.7. Where one team surrenders, bets stand and are settled as follows:

- For bets involving the map winner, the winning team is the team that did not surrender.

- Bets involving Roshans, barracks and kills are settled based on the situation at the time the surrender takes place.

- Bets involving towers are settled as if the winning team had destroyed the minimum number of additional towers theoretically required to win the game normally from the position when the surrender occurred. For example, if the winning team has destroyed all tier 1 towers and one tier 2 tower, then it will be deemed to have destroyed three further towers (seven in total), since it would have needed to destroy at least one tier 3 tower and the two ancient towers to have won the game normally from that position.

4. Counter Strike: GO.

Most map bets are based on the scheduled number of rounds (usually best of 30) excluding extra rounds played in the event of a draw. If, however, a map winner market is offered without a “draw” selection then this is settled in favour of the overall winner of the map including extra time if played.

5. Overwatch.

5.1. Map Winner

Overwatch features several different maps, each supports a particular game mode (4). A map will end when one team has completed the map specific objective.

- Assault - Attackers need to take control of two subsequent points on the map, while defenders must stop them. Teams swap sides after time runs out or both points have been taken by the attackers. Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.

- Escort - The attacking team aims to escort a payload across the map to the objective, while the defending team aims to stop them. A map is finished when both teams have attacked and defended and there is no time left in the time bank. The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.

- Hybrid - Is the combination of Assault and Escort, where the attacking team has to first take control of control point and then escort the payload to the finish line. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner.

- Control - A best of rounds series (usually best of five), where teams fight over the control of a capture point, a round is won once one team reaches 100%. Each map has multiple sections, one round is played on a section. Sections cycle after each round. After winning three out of five rounds a team is considered to be the Map Winner.

5.2. Team to Win the Next Round

Is offered only for Control Maps, where the team who wins a Round (Section of a Control Map), is considered to be the winner.

6. FIFA.

6.1. Match Up Winner 3-way - Matches are played in 6 minute half times with 3-way results – Team A ; Draw ; Team B.

6.2. Bracket rounds matches are played in 2 legs – Home/Away with away goal rule. When scores are even after two games then OT and Penalties will apply.

6.3. Match Up Winner – Settled after the end of the game(OT included).

Forfeit:

- When one of the players leaves during a match and orginisers decide not to replay.

- When player uses unregistred players.

6.4. Match Up Handicap – Goal/Goals advantage to one of the teams.

7. Heroes of the Storm.

7.1. Match Up Winner – Team to win more maps out of Best of # series is the match up winner.

7.2. Map Winner – At the center of their main base, each team has a Core. The destruction of the enemy Core is the ultimate objective of each game, immediately winning the map.

7.3. Match Up Handicap – Map/Maps advantage for one of the teams.

8. Hearthstone.

8.1. Match Up Winner – Winner will be a team who wins more Maps in „Best of N“ series.

8.2. Map Winner – Map starts with a coin flip. Players take turns in playing cards from their hands which include Spells, Weapons and Minions in attempt to destroy the enemy opponent. Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero.

8.3. Match Up Handicap – Map/Maps advantage for one of the teams.

9. World of Tanks.

9.1. Match Up Winner – Matches are played in Best of 9 format on different Maps. Winner is the team who first wins 5 maps.

9.2. Match Up Handicap – Map/Maps advatange for one of the teams.

9.3. Map Winner – Map is won either by destroying all vehicles on the opposing team or capturing and holding opposing team area for the needed time.

Leon Curacao N.V. are licensed (No. 8048/JAZ2016-028) and regulated by the Government of Curaçao (the "Curaçao Regulator").

Fair play guaranteed: eCOGRA Certified

When using slot machines developed by NetEnt, you agree to the privacy policy

Betsoft Games are brought to you by (BetSoft), an industry leader and the innovator in stunning 3D games..

Fair play guaranteed: eCOGRA Certified

Playson Games is brought to you by (BetSoft), an industry leader and innovator in 3D game industry.

Amatic Games are provided by (Amatic), a leader and innovator in the industry of stunning online slots.

Booming Games are provided by (Booming), a leader and innovator in the industry of stunning online slots.

WorldMatch Games are provided by (WorldMatch ), a leader and innovator in the industry of stunning online slots.

© 2007–2017 Leonbets.
live chat service provider